Everything the game does, in one page.
A run lasts thirty-three seconds. Objects arrive from all over the screen. Tap one to smash it.

Hits in a row build a multiplier: five in a row takes you to ×2, twelve to ×3, twenty-five to ×4 and fifty to ×5.
A miss drops you straight back to ×1. A miss is any tap that lands on nothing. This is why tapping faster is not automatically better — the targets are deliberately small, and precision is what pays.
| Object | Points |
|---|---|
| Green | 25 |
| Grey | 25 |
| Orange | 50 |
| Blue | 100 |
| Red | 150 |
A clock adds eight seconds to the timer. A bomb clears everything near it — saved for a crowded screen, one bomb is the biggest single scoring move in the game.
Six of them, chosen from THEMES on the front screen: Classic, Neon, Beach, Western, Planet and Insect. Each has its own objects, colours and sounds. A theme you have not looked at yet carries a NEW badge.

Six, and all but one can be earned again and again — the trophy case keeps count.

Your best score and your awards sync over iCloud, so a trophy earned on an iPad shows up on your iPhone.